Where The H*** Is Scyther Pokemon Lets Go Scyther Moves, Pokemon Lets Go Scyther Moves

Pokemon Let”s Go Scyther is a Bug and Flying Type pokemon also known as a Mantis Pokémon, first discovered in the Kanto region. it”s weak against Flying, Fire, Electric, Ice, Rock type moves and has a Max CP of 500, 70 HP, 110 Attack, 55 SP Attack, 80 Defense, 80 SP Defense and 105 Speed. Considering it”s stats, the best nature to have is Adamant, this will increase it”s Attack and decrease it”s Sp. Atk stats.

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Pokedex Entry

It confuses its prey with its quick, ninja-like movements. Then, in an instant, it cleaves them with its scythes.


Route 15 1% 33-38 normal 1F

We recommend a Adamant Nature for Scyther, you can visit Madam Celadon to force encounter pokemon of Adamant Nature.

1 Leer Normal None 30 100% Lowers the target”s Defense by one stage.
1 Quick Attack Normal Physical 40 30 100% Inflicts regular damage with no additional effect.
4 Focus Energy Normal None 30 Increases the user”s chance to score a critical hit.
8 Double Team Normal None 15 Raises the user”s evasion by one stage.
12 Feint Normal Physical 30 10 100% only hits if the target used Protect or Detect in the same turn.
16 Wing Attack Flying Physical 60 35 100% Inflicts regular damage with no additional effect.
20 Agility Psychic None 30 Raises the user”s Speed by two stages.
26 Slash Normal Physical 70 20 100% Has an increased chance for a critical hit.
32 Razor Wind Normal Special 80 10 100% Requires a turn to charge before attacking.
38 Air Slash Flying Special 75 20 95% deals damage and has a 30% chance of causing the target to flinch
44 Swords Dance Normal None 30 Raises the user”s Attack by two stages.

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50 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.

TM1 Headbutt Normal Physical 70 15 100% Has a 30% chance to make the target flinch.
TM5 Rest Psychic None 10 User sleeps for two turns, completely healing itself.
TM6 Light Screen Psychic None 30 Reduces damage from special attacks by 50% for five turns..
TM7 Protect Normal None 10 prevents any attacks targeted at the user from striking, for the duration of the turn. It has priority +4 so will activate before most other moves.
TM8 Substitute Normal None 10 Transfers 1/4 of the user”s max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM12 Facade Normal Physical 70 20 100% deals damage, and hits with double power (140) if the user is burned, poisoned or paralyzed.
TM13 Brick Break Fighting Physical 75 15 100% deals damage, but removes the effects of Reflect and Light Screen before attacking.
TM18 U-turn Bug Physical 70 20 100% User switches out immediately after attacking.
TM24 X-Scissor Bug Physical 80 15 100% deals damage with no additional effect.
TM27 Toxic Poison None 10 90% Badly poisons the target, inflicting more damage every turn.
TM48 Hyper Beam Normal Special 150 5 90% User foregoes its next turn to recharge.

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TM50 Roost Flying None 10 User recovers half of its max HP and loses the Flying type temporarily.

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